Having this experience has been brilliant because it has allowed me to hone my skills more and really understand and appreciate the way the human body works.
TASK 1
Today we had Gordon and Hollie as life drawing models so I was able to capture the male and female anatomy. Pictures of the drawings that I did will be posted toward the end. For this week our main task was to produce Three Studies of the human anatomy so I created four. I really found this task interesting because it enabled us to think about how the human body is constructed. I used websites for anatomy reference such as pixel lovely and pose maniacs.
Below are my 4 studies of the human body. I drew these traditionally with pencil so i could adapt myself more with my traditional art skills. In these pictures i was trying to portray the musculature of the human form



We also delved into the human skeleton and started to look and understand more about the human anatomy and the way the human body's bones are structured. When we were drawing today, we were using special methods such as the Da Vinci method where you measure the human body at arms length form a distance; with seven and a half heads for models standing up straight, and generally six and a half heads when they enter a pose. This is a rough estimation because all people are different shapes and sizes.
As we looked into the human anatomy, we noticed that males and females are significantly different.
For example, When a male stands straight, their wrist stops just in line with their crotch, with a female, their wrist line stops beneath their crotch so they have longer arms, their shoulders are also 2 to 2 and a half heads long, where a males shoulders are 3 to 4 and a half.
Also I found out that the entire span of both arms held to the side in a T pose, is the same length as your body standing up from head to toe.
Its little snippets of information like this that really help with the construction of drawing the human body and getting proportions as correct as possible when it comes to measuring.

Below you will see some photographs of some sketches that I did during my life drawing classes, one of them is a drawing that I in the style of Michelin Man, our task was to try and draw out different poses whilst not looking at the paper we were drawing on.
For those who don't know about Michelin Man, he is a character that consists of concentric circles that forms his body shape. This is what we used but translated it to drawing, so when we wasn't looking at our page, we tried to draw the models pose using circles, focusing all out attention on the model not letting out pencil off the page. As our life drawing lecturer says..."the drawing is telling you nothing, focus on the model get the fundamentals and add detail later"
On the second image you can see multiple drawings in the Michelin Man style, they aren't very good...but it was an interesting experiment.
Michelin Man
Getting into Zbrush!
So now that I am starting to understand the layout of Zbrush, I'm starting to delve into the creative side a little more.
You can see on the left that I have selected a tool preset (head model) from the light box menu. this is a simple double click operation and the head model appears right away. At first I had to get use to the panning, zooming and tumbling but its actually pretty easy, sometimes transposing form one software package to another can perplex you. Eventually I found my way around and I started using the standard brush to alter the face and get use to the creative work flow.
On the top image you can see the original face of the model imported from Zbrush, and below the modified one, I did this using just the standard brush tool with a linear dotted pattern. I used this to bring out the characters flesh and make it look a little more interesting to look at.
As you can see its nothing too difficult to achieve, but with a few small changes you can really see how powerful this software is. i have completely changed the facial structure and made the model look older. I really enjoy using this software and i suspect my skills will develop as i move on to creating a torso later on in the module.

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