So now that I have enough reference, I have started to block out some rough poses and tried to create, some drawings that are readable.
What I am trying to achieve here is, when reading the character history of Sylvia the following applies to the design:-
- Consistency, the back story fit's with the portrayal of the character in the sketch.
- Body shape, her body curvaceous and elegant as described in the history, it also fits the requirements of an Ectomorph
- Dynamic pose, the character is positioned in a dynamic pose, to draw the attention of the eye.
When creating these sketches, even though they are pretty basic, I didn't want to get into heavy detail, because it can throw me off tangent, I wanted the basic idea initially, so I could then silhouette the character later in Photoshop, and slowly add more height to it there.
Most character designs that I create consist of a large work load, I usually spend a lot of time creating thumbnails of characters trying to get the right idea, but I actually found this design quite easy, I knew exactly what I wanted and what I needed to achieve. It came to me quite quickly and I only needed to translate it to paper so I could justify my ideas.
Below you will find my finished character sketches, i create these with the intention of portraying a sexy, curvaceous and intriguing character. I am treating my character designs as if I am creating them for a target market audience, probably of teenagers age 16+, if they want to see a character, they want it to be eye catching and immersive, something to remember.

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